CORTEXA
← Browse
arxivcs.GRcs.CV2026-07-06

StructuredEdit: Constraint-Aware Graphic Design Editing via Differentiable Parameter Propagation

Veeramanohar Avudaiappan, Ritwik Murali

Graphic design editing requires precise manipulation of typography, layout, and visual hierarchy under strict design constraints. Following the introduction of large language models, organizations have increasingly promoted vision-language models to enhance productivity. However, current models operate on pixels and achieve only 52% constraint satisfaction on structured design edits, thereby limiting their reliability for professional workflows. We present StructuredEdit, a pipeline that reframes design editing as parameter manipulation rather than pixel generation. Our core technical contribution is Differentiable Parameter Propagation (DPP), a training method that embeds hard design constraints into vision-language model fine-tuning by backpropagating pixel-level constraint violations through a lightweight differentiable rasterizer. A hybrid candidate-and-filter pipeline produces 125k validated edit triplets. The resulting system reaches 89% constraint satisfaction versus 52% for GPT-4V, 0.82 matched-element Intersection over Union, and 76% top-1 font accuracy over the 100 most-frequent design typefaces. In a user study (N=35), editing time drops 33% and correction iterations drop 44% relative to a GPT-4V baseline.

View free PDFSource page

Related papers

arxivcs.CVcs.GR2026-06-26

Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

David Charatan, Daniel Xu, Richard Szeliski, George Kopanas, Vincent Sitzmann

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of custom representations of 3D geometry and appearance with specialized renderers. However, most downst…

View free PDFSource page
arxivcs.GRcs.CVcs.LGcs.RO2026-07-09

ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed re…

View free PDFSource page