In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning. This is an active sequential hypothesis testing problem in which the learner's objective is to identify an optimal policy in a Markov Decision Process (MDP) with high confidence, while minimizing the expected sample complexity to do so. We consider an online setting with deterministic rewards, where the agent must strategically navigate through the MDP in order to effectively explore. Previous works in the literature have provided asymptotically optimal methods for BPI, such as the Navigate and Stop (NaS) algorithm and its variants, however existing analysis remains asymptotic. In this work, we fill that gap by providing the first non-asymptotic sample complexity guarantees for NaS, showing that its sample complexity depends not only on the characteristic time, but also on the connectivity of the underlying MDP, the curvature of the optimal characteristic time, and other instance-dependent quantities. We identify these additional attributes and make explicit their contributions to the overall sample complexity.
Sequential Monte Carlo (SMC) methods are a natural tool for post-hoc conditioning of pretrained generative models, but in many applications the mutation kernels used by the particle system are biased approximations of an ideal Feynman--Kac flow. This paper develops a non-asymptot…
Score-based Generative Models (SGMs) have achieved impressive performance in data generation across a wide range of applications. While the statistical properties of their sampling procedures are increasingly well understood, the optimization dynamics underlying their training re…
Policy learning has received substantial attention with the goal of learning policies from observational data for decision-making. A majority of work in this space has focused on developing algorithms for computing policies that minimize regret compared to the optimal policy. How…
We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$. We propose a new algorithm and prove a regret upper bound \[\tilde O(\sqrt{SA…
Diffusion-based policies have recently emerged as powerful policy parameterizations for reinforcement learning, representing state-conditioned action distributions as terminal laws of diffusion processes with parameterized drifts. This terminal-law representation has shown substa…
Reinforcement Learning (RL) is a sequential decision-making framework in which an agent learns optimal policies through interaction with an environment by maximizing cumulative rewards. Among RL methods, Bayesian Reinforcement Learning (BRL) addresses common practical challenges…