arxivcs.CVcs.GRcs.LG2026-07-02
Provable Pruning for Efficient 3D Gaussian Splatting via Coresets
3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction methods are effective but mostly heuristic: they provide…