arxivcs.CVcs.GR2026-07-24
Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
Oriol Jiménez-Ayguadé, Antonio Agudo
Recent radiance field methods represent scenes with 2D primitives that offer surface alignment and efficient rasterization, from Gaussian disks to triangles, yet all rely on convex boundaries: curved and concave structures demand excessive primitives. We introduce Deformable Tria…