Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). However, most existing methods operate solely on radiometric intensity, discarding valuable polarizati…
The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn at a given moment. Yet, most research efforts assume fixed sensor configurations (e.g. IMU suits or…
Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate…
Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, li…