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Di Yang

4 papers indexed

arxivcs.CVcs.AIcs.LG2026-07-21

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, et al.

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer pe…

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arxivcs.AIcs.RO2026-07-11

ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, et al.

Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agen…

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arxivcs.CV2026-07-08

SoccerNet 2026 Challenges Results

Anthony Cioppa, Silvio Giancola, Håkan Ardö, Mohamad Dalal, Jan Held, Jérémie Ochin, et al.

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predictin…

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arxivcs.CV2026-07-03

From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition

Hao Wang, Di Yang, Jiangtao Wang

Skeleton-based action recognition models have recently shown strong performance on large-scale benchmarks with general actions. However, directly transferring them to domain-specific tasks e.g., healthcare monitoring, is often suboptimal, as such tasks are narrow in scope and may…

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