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Hao Zhao

5 papers indexed

arxivcs.CV2026-07-23

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Junhao Chen, Xinghao Chen, Henghaofan Zhang, Zihao Qiao, Saining Zhang, Yongzhi Li, et al.

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Ligh…

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arxivcs.RO2026-07-13

Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

Zongzheng Zhang, Zi Lin, Jiawen Yang, Ziqiao Peng, Junyan Lao, Lin Cheng, et al.

Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical r…

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arxivcs.LGcs.AIcs.CLcs.CV2026-07-05

DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics

Silin Gao, Hao Zhao, Zeming Chen, Sepideh Mamooler, Antara Raaghavi Bhattacharya, Qiyu Wu, et al.

Multimodal LLMs struggle to systematically model the temporal evolution of visual scenes in videos or multi-image sequences. Such inputs require models to predict or simulate multiple levels of dynamic constituents, such as actions taken in the visual sequence, and the associated…

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arxivcs.CV2026-06-30

One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, et al.

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primi…

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arxivcs.CV2026-06-26

Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading

Hong Li, Minqi Meng, Yanjun Liang, Chongjie Ye, Houyuan Chen, Weiqing Xiao, et al.

Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we presen…

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