Skeleton-based emotion recognition from body motion remains challenging because emotional expressions are often characterized by subtle dynamic and relational motion cues, and hard labels may not fully capture ambiguity among related emotion categories. For the DIEM-A task in the…
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard…
We introduce a controlled subspace intervention framework to investigate how self-supervised Vision Transformers (ViTs) encode dense geometric information. While linear probing is widely used to assess geometric representations, it treats features as a black box, failing to disen…