arxivcs.LGcs.SE2026-07-11
Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts
Hugh Xuechen Liu, Kıvanç Tatar
Large language models (LLMs) write Unity C\# for game scenes. Yet nearly all demonstrations rest on an iterative repair loop that regenerates code until it compiles, conflating what the model writes with what the loop fixes. We remove the loop and evaluate a single pass, where th…