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Nathan Hughes

2 papers indexed

arxivcs.CVcs.RO2026-07-10

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

Hyungtae Lim, Nathan Hughes, Xihang Yu, Ruihan Xu, Yun Chang, Jingnan Shi, et al.

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates…

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arxivcs.HCcs.AI2026-07-02

What Types of Human-AI Teams Exist?

Nathan Hughes, Ibrahim Habli

Human-AI teaming has received increasing attention in the literature. However, the range of studies conducted in multiple domains make it difficult to understand what types of teams are being studied, and in what ways are they similar/different from one another. In this study, we…

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