arxivcs.GRcs.CV2026-07-12
PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation
Shijin Wang, Zichong Chen, Yang Zhou, Hui Huang
Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that…