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Shunsuke Saito

2 papers indexed

arxivcs.GRcs.CLcs.CVeess.IV2026-07-05

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart, Simon Giebenhain, Vanessa Sklyarova, Xiang Deng, et al.

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) learning priors of human appearance and motion, (ii) creating a personalized avatar, and (iii) animating…

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arxivcs.CVcs.AI2026-06-30

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, et al.

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal…

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