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Wei Meng

1 paper indexed

arxivcs.GRcs.RO2026-07-09

Programming-by-Example for Batch-Editing Collision Meshes in 3D Software

Gengyang Xu, Dongwei Xiao, Hengcheng Zhu, Yiteng Peng, Wei Meng, Shuai Wang, et al.

As 3D software proliferates, software artifacts now extend beyond code and 2D user interfaces to include 3D assets. Among these assets, collision meshes are critical as they define the geometry used by physics engines for collision detection and physical interaction. Although exi…

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