arxivcs.CV2026-07-15
Nexus: Native Mesh Generation with Diffusion
Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo, Qi-Yuan Feng, Zi-Xin Zou, Ding Liang, et al.
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation. In this paper, we pres…