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Zhizhong Su

4 papers indexed

arxivcs.CV2026-07-21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Zhengyu Zou, Hao Li, Kuixuan Jiao, Liu Liu, Tingyang Xiao, Xiaolin Zhou, et al.

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming met…

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arxivcs.ROcs.CV2026-07-08

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, et al.

We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting…

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arxivcs.CV2026-07-08

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

Xiangyu Sun, Liu Liu, Seungkwon Yang, Jingbing Han, Seungtae Nam, Zhizhong Su, et al.

Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geom…

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arxivcs.RO2026-07-07

NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation

Ziye Wang, Modi Shi, Chaojun Ni, Jiazhi Yang, Mengdi Li, Zhizhong Su, et al.

How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrai…

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