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arxivcs.CVcs.LG2026-07-13

Training-Free Off-Screen Player Imputation for Broadcast-Based Spatial Football Analytics

Seongjin Choi

Spatial football metrics such as pitch control assume access to the positions of all 22 players, yet the most widely available source of positional data -- the broadcast main camera -- shows only 10-16 of them at any moment. We quantify the resulting distortion with an open, reproducible benchmark: a simulated broadcast viewport applied to open full-pitch tracking data (Metrica Sports; three matches, one held out from method development). Ignoring off-screen players -- the visible-only baseline implied whenever a video-based game-state-reconstruction (GSR) pipeline adds no imputation layer -- inflates hidden-zone pitch-control error to 25.1-26.9 percentage points and a mean absolute control-share error of 11.1-13.4 points across the three matches. We then evaluate a ladder of training-free, online imputation baselines that use only observations from the match being analysed. The best overall on these decision-relevant metrics, role-anchored centroid voting (each visible player votes for the full-team centroid by subtracting its running role offset, attenuating the viewport-induced subset bias), roughly halves hidden-zone error (to 12.2-13.8 points) and cuts control-share error to 28-48% of the ignore policy at every viewport width from 36 m to 60 m in all three matches. For occlusions <=9.6 s -- the regime of the closest learned prior work -- it reaches binwise median position errors of 3.3-8.9 m; but 50-57% of hidden-player observations lie beyond that regime. Integrated end-to-end into a broadcast-video GSR pipeline, imputation moves a downstream possession-quality score (Space-Creation Index) by 15.6 and 17.2 points on two real World Cup broadcast windows, flipping the verdict class in one.

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