CORTEXA
← Browse
arxivcs.CV2026-07-02

Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

Hyunjoon Park, Donghyeon Cho

Reliable instance-level scene understanding is a fundamental prerequisite for object-level interactions and high-fidelity 3D representations. While current methods often leverage 2D foundation segmentation models to obtain these priors, their 2D-centric design typically yields fragmented masks and inconsistent predictions across different views. To address these issues, we propose a novel framework that produces consistent 2D instance masks to guide the optimization of 3D Gaussian Splatting (3DGS) feature fields. Our framework consists of three main stages. (1) Multi-Cue Extraction that generates synergistic semantic, geometric, and structural priors from input images. (2) Multi-Cue-Guided Mask Merging process that consolidates fragmented masks using a composite merge score derived from semantic, depth, and edge cues. (3) Cross-View Mask Matching that establishes globally consistent identity assignments across all viewpoints. By transforming viewpoint-specific segments into coherent 3D primitives, our approach enables stable 3D instance segmentation and effective downstream editing tasks. Experiments demonstrate that our method significantly improves cross-view consistency and segmentation stability over existing baselines while maintaining high-fidelity photometric reconstruction.

View free PDFSource page

Related papers

arxivcs.CVcs.AI2026-07-20

CDIS: Cross-Dimensional Class-Agnostic 3D Instance Segmentation via 2D Mask Tracking and 3D-2D Projection Merging

Juno Kim, Hye-Jung Yoon, Yesol Park, Byoung-Tak Zhang

Class-agnostic 3D instance segmentation is critical for robotic systems operating in unknown environments, enabling perception of previously unseen objects for reliable manipulation and navigation. Existing approaches typically project per-frame 2D instance masks into 3D and merg…

View free PDFSource page
arxivcs.CV2026-07-20

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimizat…

View free PDFSource page
arxivcs.CVcs.LG2026-07-17

E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

Chankyo Kim, Maani Ghaffari

3D Gaussian Splatting (3DGS) captures scenes by coupling explicit geometry (position, covariance) with view-dependent photometry (Spherical Harmonics). However, building $\mathrm{SE}(3)$-equivariant architectures on these primitives presents a fundamental representation bottlenec…

View free PDFSource page
arxivcs.CV2026-07-20

QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

Shizeng Jiang, Hao Zhang, Xuerui Ma, Ying Hu, Tao Zhang

3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in substantial storage and rendering costs. Existing c…

View free PDFSource page
arxivcs.CV2026-07-18

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

Zhang Chen, Shuai Wan, Fuzheng Yang, Jiazhi Xia, Weiyao Lin, Junhui Hou

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a g…

View free PDFSource page