The way games dynamically convey information through feedback is critical to players' ability to perform, learn, and improve. However, it is poorly understood how performance metrics impact player performance and perception in core game tasks like pointing or steering. With a virtual reality pointing task we systematically explored how three performance metrics driving the feedback affected players when rewarding short completion times, straight movements, or high peak speed. across different points in time - continuously, at end-of-action, or at end-of-task. On average the dynamic feedback helped people point more straight and faster, while for others it had small or opposite effect. The study quantitatively compared dynamic feedback across three forms with the metrics driving the form as the intended locus of quantitative comparison. Our work improves game designers basis for crafting dynamic feedback by helping them know when to employ feedback schemes that align with desirable game performance objectives.
While ML can produce complex models beyond those that a human could produce manually, incorporating human input can often improve performance beyond purely data-driven models. While this feedback could come from system designers or domain experts, in many cases, the end users who…
Existing AI measurement frameworks quantify cognitive capability, task automation, or catastrophic risk, but none measure autonomous agency: the extent to which a system behaves in a self-directed way. A system can saturate capability benchmarks while remaining entirely reactive,…
Infinite scrolling on short-form video platforms like TikTok encourages prolonged engagement and post-usage regret. Interventions aim to mitigate such behavior, but their effectiveness may depend on the interplay between intervention type, contextual factors, and individual trait…
As conversational AI systems are designed for repeated use, a central question is how a series of interactions becomes a relationship. We present a longitudinal multimodal study of a memory-augmented conversational agent (24 participants x 10 sessions), in which participants rate…
Combining refreshable tactile displays (RTDs) with conversational AI offers a promising approach to accessible data visualization for people who are blind or have low vision (BLV). However, it remains an open question how these modalities should be integrated to support accessibl…
Generative AI is increasingly used for feedback in higher education, but evidence from repeated classroom use remains limited. This short paper analyses 2988 reflective essay-feedback-appraisal instances from 283 Estonian bachelor students across one semester. Students obtained a…