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arxivcs.HC2026-07-07

Devising Interactive Spaces: A Rehearsal-Oriented Tool for Creating Responsive Environments for Immersive Theatre

Pavlos Panagiotidis, Paul Tennent, Jocelyn Spence, Nils Jaeger

We present a rehearsal-oriented system for creating responsive built environments during theatre devising workshops. The system connects bespoke sensing modules for gesture, position, and speech recognition to light and sound outputs through a visual no-code programming layer. It was developed, used, and refined across six workshops with eight professional performance-makers, where participants created light-and-sound scores, gesture- and position-triggered scenes, responsive architectures, participatory prototypes, and a multi-room scratch performance. Rather than presenting a production-ready show-control platform, this demo focuses on how sensing and actuation can be made available as compositional materials during early-stage creative experimentation for immersive theatrical compositions. The system is designed to support quick configuration, visible mappings, and in-room testing, allowing performers to experiment with responsive spaces with minimal technical support. We describe the system architecture, its workshop use, and the practical conditions that helped integrate interactive sensing into embodied performance-making.

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arxivcs.HCphysics.chem-ph2026-07-14

Sensing the properties of virtual objects without physical feedback

Rhoslyn Roebuck Williams, Harry J. Stroud, Luis E. Toledo, Mark D. Wonnacott, David R. Glowacki

People who have interacted with simulated worlds and simulated objects in extended reality (XR) often have a sense that they can 'feel' the objects being simulated despite them not being physical. Our sense of touch is essential for how we 'feel' the physical world, however, ther…

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