What a frontier model recalls about a person or tool from its own weights -- before any retrieval step -- often shapes the first description a human sees, making that parametric corpus presence a measurement problem. Citations explain about a third of whether a model recognizes a…
There are two standard ways to spend more compute at test time: let a model reason longer, or sample more attempts and keep one. Both share a hidden limit: they are internal. Every extra token comes from the same frozen weights and the same prompt, so neither can tell the model a…
Agents acting on our behalf in the real world (e.g. placing phone calls) must learn online from costly, often irreversible interactions rather than cheap simulator steps. Two things follow. First, deployability depends on the path, not only the outcome. An agent must respect outc…
Real-time interaction models -- Moshi, MiniCPM-o, Qwen-Omni -- turn serving into a periodic real-time task: on every frame a session ingests streaming audio and must respond by a recurring wall-clock deadline, while its KV cache grows monotonically and stays pinned for the whole…
Hardware accelerators now sit on the critical path of online serving. GPUs, FPGAs, and increasingly remote services such as hardware security modules, post-quantum KEMs, and inference servers. For fine-grained offloads (microseconds to a few milliseconds) the classic responses to…
A rapidly growing class of LLM agents is multi-party: the agent acts for a principal (who briefs it, sends follow-ups, and receives results) while also conversing in a separate channel with a counterparty whose interests may diverge (negotiating with a vendor, screening inbound r…
SWE-agent established the action interface as an underexplored design axis for software-engineering agents; we make the analogous case for the observation interface in computer-use (CU) agents. Current CU agents, closed and open-source alike, tie observation to action--one screen…