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George Drettakis

2 papers indexed

arxivcs.CV2026-07-16

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

Andreas Meuleman, Linus Franke, Boris Zhestiankin, Camille Montemagni, George Drettakis

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure fr…

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arxivcs.GRcs.AI2026-06-30

Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis

Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We exten…

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