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Linus Franke

1 paper indexed

arxivcs.CV2026-07-16

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

Andreas Meuleman, Linus Franke, Boris Zhestiankin, Camille Montemagni, George Drettakis

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure fr…

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