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Kaipeng Zhang

8 papers indexed

arxivcs.CV2026-07-21

Generative World Renderer at the Speed of Play

Guixu Lin, Zheng-Hui Huang, Siqi Yang, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang

Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dyn…

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arxivcs.CV2026-07-20

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Shuwei Shi, Zhen Li, Muyao Niu, Chuanhao Li, Bo Zheng, Kaipeng Zhang, et al.

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly non-stationary sequence. A rolling key-value cache forgets distant visual evidence even when that evi…

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arxivcs.AI2026-07-20

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, et al.

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and con…

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arxivcs.CV2026-07-15

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi, Mingliang Zhai, Jiaming Tan, Chuanhao Li, et al.

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on…

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arxivcs.AI2026-07-14

Evidence-Grounded AI for Musculoskeletal Care

Wenjie Li, Yujie Zhang, Fanrui Zhang, Haoran Sun, Renhao Yang, Junjun He, et al.

Musculoskeletal diseases are among the leading causes of disability and drive the greatest global need for rehabilitation. Because recovery, remodelling and degeneration of bones, joints and related tissues unfold over months to years, care requires longitudinal management rather…

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arxivcs.CVcs.AI2026-07-13

Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos

Gong Sitong, Tianyu Yan, Caixin Kang, Bo Zheng, Xiang Ruan, Huchuan Lu, et al.

When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive. Yet existing approaches either wait passively for user queries or…

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arxivcs.CVcs.HC2026-07-07

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, et al.

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than…

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arxivcs.AIcs.CL2026-07-02

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, et al.

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in…

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