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Zhixiang Wang

3 papers indexed

arxivcs.CV2026-07-21

Generative World Renderer at the Speed of Play

Guixu Lin, Zheng-Hui Huang, Siqi Yang, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang

Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dyn…

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arxivcs.AI2026-07-20

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, et al.

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and con…

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arxivcs.CVcs.HC2026-07-07

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, et al.

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than…

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