Full-parameter post-training of trillion-parameter-scale MoE models introduces substantial system-level challenges for large-scale distributed training, including severe memory pressure, non-overlapped communication overhead, and inefficient kernel execution. While most large-sca…
Human-object centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on inter-subject personalization still struggle to strike a balance between high su…
Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in exist…
Previous feed-forward 4D reconstruction methods either predict per-frame static point clouds, ignoring foreground motion, or estimate point cloud trajectories while being limited to small camera motions. This restricts their ability to aggregate observations over time and reconst…
Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal…
Reinforcement learning (RL) post-training improves the reward alignment of flow-based generators, but often degrades perceptual quality in ways that are not captured by the reward proxy. We identify a simple structural signature of this drift: across three post-training methods (…