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Yan-Pei Cao

2 papers indexed

arxivcs.CV2026-07-15

Nexus: Native Mesh Generation with Diffusion

Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo, Qi-Yuan Feng, Zi-Xin Zou, Ding Liang, et al.

Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation. In this paper, we pres…

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arxivcs.CV2026-07-14

SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching

Hao Xu, Yuqing Zhang, Yiqian Wu, Xueqi Ma, Ding Liang, Yan-Pei Cao, et al.

UV seam placement is a critical yet labor-intensive step in 3D content creation, requiring artists to balance chart shape, seam concealment, and alignment with semantic and geometric features. Existing automatic methods are primarily based on per-object optimization, relying on h…

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