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Yuxuan Wan

3 papers indexed

arxivcs.AIcs.GR2026-07-13

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

Tsz Hei Fan, Choi Wing Fung, Yuxuan Wan, Shuqing Li, Michael R. Lyu

Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is laborious: every portal must have consistent endpoints on both sides, each interior must remain navigab…

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arxivcs.ROcs.AI2026-07-08

WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, et al.

Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steer…

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arxivcs.CV2026-06-30

UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization

Yaozhi Zheng, Yilei Jiang, Manyuan Zhang, Yuxuan Wan, Kaituo Feng, Tianshuo Peng, et al.

Visual-to-Code generation, which transforms scientific plots, vector graphics, and webpages into executable scripts, demands a level of pixel-precise alignment that standard Multimodal Large Language Models (MLLMs) fail to achieve through Supervised Fine-Tuning (SFT) alone. While…

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