CORTEXA
← Browse
arxivcs.AIcs.LG2026-07-16

Concept-Guided Spatial Regularization for World Models in Atari Pong

Yukuan Lu, Zaishuo Xia, Weyl Lu, Yubei Chen

World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.

View free PDFSource page

Related papers

arxivcs.CVcs.AIcs.RO2026-07-24

SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

Shing Ho J. Lin, Wenzhao Zheng, Dong Zhuo, Yuqi Wu, Jie Zhou, Jiwen Lu

Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motio…

View free PDFSource page
arxivcs.AI2026-07-24Cited by 2

Explainable Reinforcement Learning for assisting Air Traffic Controllers

Anduel Mehmeti, Gabriella Gigante, Salvatore Venticinque

To effectively integrate AI into high-stakes, critical environments such as healthcare, autonomous driving, and aviation--and to advance toward higher levels of automation and seamless human-AI collaboration--building trust in AI-driven solutions is essential. Trust, in turn, is…

View free PDFSource page
arxivcond-mat.dis-nncond-mat.stat-mechcs.AInlin.CD2026-07-24

Multiplicity of Stable Attractors in Disordered Neural Models

Raffaele Marino, Roberto Livi, Antonio Politi

We show how large-deviation statistics allows one to obtain reliable estimates of the multiplicity of stable fixed-points in a model of neural ordinary differential equations previously employed in computational tasks. The result is obtained by developing a suitable perturbative…

View free PDFSource page