Recent work leverages Large Language Models (LLMs) to generate executable code for pedagogical animations using libraries such as Manim. However, ensuring spatial correctness and visual legibility remains challenging, as existing frameworks emphasize pedagogical content while overlooking geometric occlusions. We propose the Symbolic Geometric Agent (SGA), a plug-and-play module for code-centric animation pipelines that intercepts LLM-generated code, performs partial execution to extract symbolic scene graphs, and applies targeted refinement when spatial conflicts are detected. We further introduce the Manim Visual Quality Score (MVQS), a deterministic rendering-free proxy for spatial integrity. Experiments on the MMMC-Code benchmark across four LLM backbones and two agentic pipelines show that SGA achieves a peak MVQS of 73.11 (Code2Video + GPT-5.1), corresponding to a 16.1% relative improvement over the raw baseline, and improves MVQS in 7 of 8 backbone x pipeline configurations.
Despite growing automation, turning a paper into a coherent poster, talk video, and blog piece often remains a labor-intensive last mile. Recent systems increasingly generate multiple dissemination formats, but a practical workflow must also keep the outputs editable in native to…
Micro-expression recognition is challenging due to subtle and short-lived facial muscle movements. Existing methods rely heavily on apex-onset frames, overlook fine-grained inter-frame dynamics, and separately model spatial and temporal information, limiting generalization across…
A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions. Current 3D agents treat this ambiguity as noise, defaulting to blind e…
Weather synthesis aims to add weather effects to input videos while preserving scene identity, structure, and motion. The key limitation of existing methods is the lack of diversity in weather appearance and effective control over weather dynamics (e.g., temporal evolution and pa…
We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning…
We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, pixel-aligned renderings that encode appearance, geometry, and 3D scene motion along both input and t…