This paper presents an innovative approach that enables the users to capture their hand and try the jewel ring on their hand. The user captures the image of the hand using the React Native base GUI of the mobile application and selects the ring that the user wants to try, and the output image will have the user's hand with the ring image. This approach is implemented using a combination of MediaPipe hand point detection and YOLO-V8 custom object detection. The hand image uploaded by the user first undergoes mediapipe hand point detection. It will give the hand points and a Region of Interest mask where the ring is going to be placed. Then the ring is passed through YOLO object detection, in which ring points are detected, and background is removed. After that, using vector algebra, the angular discrepancy between the finger's reference axis and the ring's principal axis is computed. Also, ring size is rescaled according to finger thickness, preserving the aspect ratio to maintain perceptual realism. Then the ring is placed on the hand image and the output image is generated and shown on the user screen.
Image-based Virtual Try-On (IVTON) has greatly advanced through diffusion models, yet existing methods require many sampling steps and depend on masks with costly auxiliary networks. In addition, the absence of large-scale mask-free paired datasets further limits the development…
We present Oxygen-TryOn, a unified foundation model for any-item virtual try-on. Rather than repurposing a general-purpose image editor, Oxygen-TryOn is fashion-native, built for try-on through a dedicated data engine and try-on-specific training. Given one or more reference item…
Image-based virtual try-on has emerged as a compelling task in e-commerce and augmented reality, yet existing methods struggle to simultaneously preserve fine garment semantics and adapt to diverse person body geometries under large clothing-body deformations. We present ModaFlow…
Virtual try-on (VTO) has made significant progress in realistically transferring garments onto a target person. Yet most systems give the user little control over how a garment should be worn -- its size (loose or fitted), style (e.g., tucked in or untucked, open or closed), and…
Synthesizing native 2K multi-garment virtual try-on is a formidable frontier in digital fashion, critically bottlenecked by two fundamental limitations: the O(N^2) memory explosion induced by 2k conditions, and the spectral bias of diffusion models that over-smooths high-frequenc…
Recent diffusion-based virtual try-on (VTON) methods remain limited by their reliance on segmentation masks, insufficient preservation of fine-grained textures, and limited support for arbitrary multi-garment compositions. Consequently, existing approaches still face significant…