A persistent interactive world model keeps its running state resident on the GPU that serves it: a multi-gigabyte attention cache, almost all of it rewritten at every generation step. That state cannot be recomputed in interactive time or approximated without changing the world,…
Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how obs…
Ultra-deep fault-controlled carbonate reservoirs exhibit strong heterogeneity, multi-scale fracture–cavity systems, and complex geological controls, which render conventional analytical well testing methods inadequate. This study proposes a geological model-based numerical well t…