Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Vid…
Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.0, an ef…
Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geo…
In this paper, we introduce Claim-Level Rubric Rewards (CuRe), a structured reward framework designed to address the reward-design bottleneck in reinforcement learning for dense video captioning. Existing reward designs generally fall into two categories: holistic response-level…