Video generation increasingly relies on keyframe-based workflows, where creators specify a sequence of reference images to guide generation. Although recent models support multi-keyframe conditioning, it remains unclear whether they can faithfully reproduce the prescribed keyfram…
Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, wh…
Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the constr…
Multimodal diffusion transformers (MM-DiTs) have emerged as the prevalent backbone for modern text-to-image generation systems. However, they exhibit critical alignment vulnerabilities, systematically manifesting severe stereotype biases even under benign prompts. This poses a si…
Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to trans…