Virtual Reality (VR) offers potential for productivity work by creating expansive displays anywhere, yet current systems often rely on external input devices that limit the on-the-go use of mobile VR. We introduce HandPad, a suite of bare-hand interaction techniques that leverage the benefits of asymmetric bimanual coordination and self-haptic support. HandPad assigns the non-dominant hand (NDH) to establish spatial frames and interaction contexts, while the dominant hand (DH) performs fine-grained manipulation. Users can use NDH gestures as an input modifier to change the mode and target of DH interactions, including multi-window navigation, in-window content interaction, and window management. The palm surface of the NDH also serves as a physical touch surface, providing passive haptic feedback for effective DH touch interaction. Both hands and their interactions are spatially remapped to the window surface, enabling comfortable and direct interaction with virtual content. An exploratory study showed that HandPad enables efficient and ergonomic interaction, demonstrating its potential as a device-free approach for knowledge work in VR.
Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in ach…
Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generative content. We propose Spatula, a proof-of-concept system that generates on-demand, in-situ attribut…
Purpose: This paper explores how to align AI-based tools with teachers' classroom needs by using scrutable interfaces -- interfaces that link an easily manipulable knowledge representation to an underlying AI model, so users can change the system's outputs without understanding i…
Autistic individuals often face barriers in workplace communication, where soft skills are embedded within ongoing tasks and surrounding environment context, not in isolated verbal exchange. Recent work has introduced LLM-driven agents into VR-based communication training and pro…
Multimodal large language models (MLLMs) are increasingly expected to automate visualization development by generating code directly from visual designs. However, existing evaluations mainly focus on single-chart generation and overlook coordinated multi-view interface constructi…
With the proliferation of Virtual Reality (VR) markets, VR applications are rapidly expanding in scale and complexity, thereby driving an urgent need for assuring VR software quality. Different from traditional mobile applications and computer software, VR testing faces unique ch…