CORTEXA
← Browse
arxivcs.CV2026-07-14

ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

Cheng-Tai Hsieh, Jiwei Shan, Han Fang, Jianshu Hu, Tao Ni, Lijun Han, Yutong Ban, Shing Shin Cheng, Hesheng Wang

Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of the surrounding anatomy unobserved. Recent neural rendering approaches, such as Neural Radiance Fields and 3D Gaussian Splatting, enable novel view synthesis from endoscopic videos, but their reliance on sparse observations often leads to severe artifacts when extrapolating beyond the training trajectory. In this work, we propose ExtraGS, a framework for enhancing endoscopic view extrapolation through diffusion-guided 3D Gaussian Splatting. Starting from an initial reconstruction, we introduce an uncertainty-guided virtual camera sampling strategy to actively explore blind spots and maximize information gain. The rendered views from these sampled locations are refined using a diffusion model to recover plausible anatomical structures, producing pseudo-observations that guide further optimization. To prevent the generated content from degrading reliable regions, we adopt a confidence-weighted fine-tuning strategy when incorporating these pseudo-observations. Extensive experiments on multiple public endoscopic datasets demonstrate that ExtraGS significantly reduces extrapolation artifacts and achieves state-of-the-art performance in endoscopic novel view synthesis.

View free PDFSource page

Related papers

arxivcs.CV2026-07-18

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

Zhang Chen, Shuai Wan, Fuzheng Yang, Jiazhi Xia, Weiyao Lin, Junhui Hou

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a g…

View free PDFSource page
arxivcs.CV2026-07-20

QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

Shizeng Jiang, Hao Zhang, Xuerui Ma, Ying Hu, Tao Zhang

3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in substantial storage and rendering costs. Existing c…

View free PDFSource page
arxivcs.CVcs.LG2026-07-17

E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

Chankyo Kim, Maani Ghaffari

3D Gaussian Splatting (3DGS) captures scenes by coupling explicit geometry (position, covariance) with view-dependent photometry (Spherical Harmonics). However, building $\mathrm{SE}(3)$-equivariant architectures on these primitives presents a fundamental representation bottlenec…

View free PDFSource page
arxivcs.CV2026-07-20

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimizat…

View free PDFSource page
arxivcs.CV2026-07-16

JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting

Haoyu Fu, Jiafeng Huang, Yuchen Wang, Shengjie Zhao

When a camera moves fast during exposure, blur destroys the intra-exposure motion a 3D model needs to recover the sharp scene, while event cameras capture exactly this signal at microsecond resolution. Turning them into reliable 3D supervision faces two obstacles. First, the two…

View free PDFSource page