CORTEXA
← Browse
arxivcs.AI2026-07-16

Tactile: Giving Computer-Using Agents Hands and Feet

Yong Liu, Zhenyi Zhong, Zhanpeng Shi

Computer-use agents are becoming capable software operators, but their interface to desktop applications is still often a brittle motor layer: they look at screenshots, predict coordinates, click, and hope that the visible state changed as intended. This collapses target grounding, action execution, and outcome verification into a single ambiguous operation. We present Tactile, an open-source tool layer that gives agents a more reliable "hands and feet" for desktop use. Tactile converts heterogeneous UI evidence--operating-system accessibility semantics, OCR-grounded text, and visual fallback regions--into action-grounded interface states: compact target candidates with source labels, roles or text, state, geometry, executable affordances, and verification cues. Agents operate through an observe-ground-act-verify loop that prefers native semantic actions when available, falls back to OCR-grounded coordinates when visible text is the best evidence, and keeps full provenance for replay and failure attribution. On macOSWorld-style tasks, adding Tactile improves Codex Success@100 from 41.1% to 50.0% overall and from 45.2% to 55.3% on accessibility-adapted tasks; a 96-task cross-agent subset shows consistent gains across Codex, Claude Code, OpenCode, and Goose. These results suggest that reliable computer use requires not only stronger models, but also a reusable execution substrate that exposes software actions as semantic, verifiable, and auditable objects rather than anonymous screen coordinates.

View free PDFSource page

Related papers

arxivcs.AIcs.CLcs.LG2026-07-07

EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents

Mianqiu Huang, Taofeng Xue, Chong Peng, Jinrui Ding, Sicheng Fan, Jiale Hong, et al.

Computer-use agents must solve long-horizon tasks through repeated interaction with partially observable, multimodal desktop environments. Although imitation learning and offline trajectory refinement provide strong priors, static traces cannot cover the causal feedback loop of r…

View free PDFSource page
arxivcs.LGcs.AI2026-06-30

PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks

Apurva Gandhi, Vishwas Suryanarayanan, Raja Hasnain Anwar, Firoz Shaik, Shubhang Desai, Thong Q. Nguyen, et al.

Creating and editing slides is a rich, multimodal activity that is ubiquitous in professional and educational settings, making it an ideal testbed for real-world computer-use agents. Microsoft PowerPoint is among the most widely adopted and feature-rich environments for presentat…

View free PDFSource page
arxivcs.CVcs.AIcs.CLcs.CYcs.LG2026-06-30

Learning from Failure: Inference-Time Self-Improvement for Computer-Use Agents

Xueqiao Sun, Xiaohan Wang, Ludwig Schmidt, Serena Yeung-Levy, Yuhui Zhang

Computer-use agents, which leverage multimodal large language models (MLLMs) to operate computers and complete tasks, have attracted significant attention for their utility and versatility. A major challenge in developing these agents is collecting large-scale, high-quality traje…

View free PDFSource page
arxivcs.CRcs.AIcs.ROeess.SY2026-07-20

RT-SHCUA: Real-Time Self-Hosted Computer-Use Agent for UAV Control

Di Lu, Bo Zhang, Xiyuan Li, Yongzhi Liao, Xuewen Dong, Yulong Shen, et al.

Natural-language control offers a promising interface for unmanned aerial vehicles (UAVs), but directly applying self-hosted computer-use agents (SHCUAs) to UAV control introduces a structural mismatch. SHCUAs are designed for interactive host-side tool use, where delayed agent i…

View free PDFSource page
arxivcs.CLcs.AIcs.HC2026-06-30

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Meng Chen, Anya Ji, Tsung-Han Wu, Tobias Maringgele, David M. Chan, Alane Suhr, et al.

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 ho…

View free PDFSource page