CORTEXA
← Browse
arxivcs.AIcs.GT2026-06-27

The Two Genie Game: Adoption and Welfare in Audit-Grounded AI Governance

Darrell Lewis-Sandy

We ask under what conditions an agent with a harm-minimizing policy can displace an approval-seeking (RLHF) agent in a competitive market, and when that policy is sufficient to prevent community harm. We use evolutionary game theory (finite-population Moran-Fermi pairwise comparison) to formalize this subject to assumptions of wisher hindsight, peer testimony, a monotone harm ledger, sufficient information density of community feedback, and a finite, depleting resource pool, in a negative-sum environment. We show that adoption is favored when the prior distributions on how readily wishers attune to community sentiment are monotone, exhibit endpoint inversion, and have a centro-symmetric pairing property, and demonstrate this with several long-tailed priors (Hill, Pareto, Lomax, Frechet). Where it is favored, a critical adoption level separates communities that drift back to the approval-seeking agent from those for which the audited agent fixes; above that level fixation is the overwhelmingly likely outcome. We derive when fixation is attainable as a bound on the effective (informational) size N_c of the community, which must be small enough to allow fixation before depletion. We present these as Theorems 5.4 and 5.5; the algebraic and finite-grid backbone is machine-checked in Lean 4, with the barrier-crossing asymptotics retained as explicit hypotheses. We show that a self-audited agent with a community ledger is not, in general, sufficient to prevent community harm. Sufficiency depends both upon the alignment of the agent's audit with community values and the timeframe over which harm is evaluated. Regardless of alignment, once adoption reaches dominance, the state is absorbing. The same policy that reduced harm under alignment becomes a trap, welfare-negative under misalignment and, even under alignment, one that locks in harm deferred past the adoption horizon.

View free PDFSource page

Related papers

arxivcs.AIcs.GT2026-07-07

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

Chase McDonald, Nathan Tsang, Wesley N. Kerr

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play…

View free PDFSource page
arxivcs.GTcs.AIcs.MA2026-06-28

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

Sam Ganzfried

Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such games either lack scalability or obtain poor performance. In this paper we introduce a new algorithm…

View free PDFSource page