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arxivcs.CVcs.AI2026-06-25

CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

Hana Kim, Minje Kim, Tae-Kyun Kim

3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segmentation masks and are inherently constrained to object removal tasks. We propose CoIn, a novel framework that bridges 2D inpainting models and 3DGS through a multi-stage consistency pipeline. Our approach first generates initial inpainted images using a diffusion model, enabling the use of arbitrary-shaped masks and diverse tasks like object insertion. We then introduce Reference Adaptive GS with Feature Attention to reconstruct a coarse 3D scene by adaptively weighing towards a reference view (2D -> 3D). This 3D representation provides geometric guidance to the diffusion process via GS-based Reference Feature Warping, ensuring multi-view consistency (3D -> 2D). Finally, a Texture-Enhancing Discriminator refines the 3D scene to achieve high photometric realism (2D -> 3D). Experiments show that CoIn, effectively leveraging bidirectional information flow, achieves state-of-the-art performance and effectively handles both object removal and object insertion with flexible mask input.

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CDIS: Cross-Dimensional Class-Agnostic 3D Instance Segmentation via 2D Mask Tracking and 3D-2D Projection Merging

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arxivcs.GRcs.AIcs.CV2026-07-15

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

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3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; how…

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